An all monster army, that’s awesome, except that Ogre Kingdoms couldn't really win a game in 7th Edition in my opinion. So it was with great anticipation and some trepidation that I decided to check out the new edition of the Army book and I can happily report that finally Ogres seem to be awesome as they should be in 8th.
This blog will follow the progress of my mission to create, build and paint a decent tournament army from a brand new book list. It will cover everything; from how I decided what to include in the list to checking up on my painting and converting progress each week, then ultimately onto my first few games and what I learnt from the process.
As a gamer I love mid-range strategies, by which I mean ones that are not based on the extremes. Instead of acting out a very rigid but powerful plan and hoping to dominate an opponent by doing one thing way better than them, I prefer to spread my capabilities then try to react to my opponent and strategic events in a more successfully adaptive way than them: going weak where they are strong and strong where they are weak, the old Sun Tzu paradigm blah blah.
I have been a WFB player for many years and managed a number of GW stores during this time but my main WFB experience lies a lot more in 6th and 7th editions than 8th so far. Even more so than a WFB player I have also been a reasonably successful card game player (semi-pro Magic the Gathering player having been rated 20th in the world at one point), which allows me to evaluate Warhammer strategy from a somewhat unique perspective which I hope will be helpful to many and at the very least generate a discussion or two.
Overview Of Changes to Ogres:
Why have Ogres got so much better?
Primarily this is because they have so many more good options than before.
- Their combat units remain strong with Tyrants, Bulls, Ironguts, Stonehorns et al. putting out some pretty exemplary fight time skills,
- some pretty sweet back-up: shooting over decent range courtesy of Leadbelchers, the Thundertusk and the Ironblaster.
- Ogre magic is now a bunch more versatile with the ability to dabble in the lore of: fire, Heavens, Beasts or Death.
- Ogres access one of the cheapest and therefore best redirectors in the game in the form of the Sabertusk pack.
All these factors mean Ogres can now play any game: shooting, fighting, manoeuvring or zapping, instead of just making a giant Deathstar and hoping to crush all before it, or at the very least deny victory by not having this destroyed.
Here’s my list
2400pts Ogre List:
Bruiser BSB 138
Iron fist, heavy armour, Dragonhide banner 50
ironfist, Hellheart 50
Extra hand weapon, Dispel Scroll 25
10 Ogre Bulls 335
extra hand weapons, crusher, standard, lookout gnoblar
8 Ogre Bulls 268
extra hand weapons, crusher, standard
3 Leadbelchers 129
6 Mournfang Cavalry 430
Heavy armour, Ironfists, Crusher
1x Sabretusk 21
1x Sabretusk 21