An all
monster army, that’s awesome, except that Ogre Kingdoms couldn't really win a
game in 7th Edition in my opinion. So it was with great anticipation
and some trepidation that I decided to check out the new edition of the Army
book and I can happily report that finally Ogres seem to be awesome as they
should be in 8th.
This blog
will follow the progress of my mission to create, build and paint a decent
tournament army from a brand new book list. It will cover everything; from how
I decided what to include in the list to checking up on my painting and
converting progress each week, then ultimately onto my first few games and what
I learnt from the process.
As a gamer I love mid-range strategies, by
which I mean ones that are not based on the extremes. Instead of acting out a
very rigid but powerful plan and hoping to dominate an opponent by doing one
thing way better than them, I prefer to spread my capabilities then try to
react to my opponent and strategic events in a more successfully adaptive way
than them: going weak where they are strong and strong where they are weak, the
old Sun Tzu paradigm blah blah.
I have been
a WFB player for many years and managed a number of GW stores during this time
but my main WFB experience lies a lot more in 6th and 7th
editions than 8th so far. Even more so than a WFB player I have also
been a reasonably successful card game player (semi-pro Magic the Gathering
player having been rated 20th in the world at one point), which
allows me to evaluate Warhammer strategy from a somewhat unique perspective
which I hope will be helpful to many and at the very least generate a
discussion or two.
Overview Of
Changes to Ogres:
Why have
Ogres got so much better?
Primarily
this is because they have so many more good options than before.
- Their combat units remain strong with
Tyrants, Bulls, Ironguts, Stonehorns et al. putting out some pretty
exemplary fight time skills,
- some pretty sweet back-up: shooting over
decent range courtesy of Leadbelchers, the Thundertusk and the Ironblaster.
- Ogre magic is now a bunch more versatile
with the ability to dabble in the lore of: fire, Heavens, Beasts or Death.
- Ogres access one of the cheapest and
therefore best redirectors in the game in the form of the Sabertusk pack.
All these
factors mean Ogres can now play any game: shooting, fighting, manoeuvring or
zapping, instead of just making a giant Deathstar and hoping to crush all
before it, or at the very least deny victory by not having this destroyed.
Here’s my
list
2400pts Ogre
List:
Ironfist
Bruiser BSB 138
Iron fist, heavy armour, Dragonhide banner 50
Butcher 103
ironfist, Hellheart 50
Firebelly 122
Extra hand weapon, Dispel Scroll 25
10 Ogre Bulls 335
extra hand weapons, crusher, standard, lookout gnoblar
8 Ogre Bulls 268
extra hand weapons, crusher, standard
3 Leadbelchers 129
6 Mournfang Cavalry 430
Heavy armour, Ironfists, Crusher
1x Sabretusk 21
1x Sabretusk 21
Ironblaster 170
Thundertusk 250
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